feat(animation): add animation on geometry change
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@ -120,7 +120,7 @@ fade-delta = 10
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# Sets the radius of rounded window corners. When > 0, the compositor will
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# round the corners of windows. Does not interact well with
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# `transparent-clipping`.
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corner-radius = 5;
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corner-radius = 0;
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# Exclude conditions for rounded corners.
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#rounded-corners-exclude = [
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@ -142,16 +142,17 @@ corner-radius = 5;
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# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
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# `xrender` is the default one.
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#
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# Available backends "xrender" "glx" "egl"
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backend = "glx"
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dithered-present = false;
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dithered-present = true;
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vsync = true;
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detect-rounded-corners = true;
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detect-client-opacity = true;
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detect-transient = true;
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detect-client-leader = true
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glx-no-stencil = true
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glx-no-rebind-pixmap = false
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use-damage = true;
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xrender-sync-fence = false
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log-level = "warn";
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rules = ({
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match = "WM_TRANSIENT_FOR@";
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@ -192,7 +193,7 @@ rules = ({
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blur-opacity = 0;
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shadow-opacity = "opacity";
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scale-y = {
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curve = "cubic-bezier(0.21, 0.02, 0.76, 0.36)";
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curve = "cubic-bezier(0.25, 0.05, 0.28, 1)";
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duration = 0.15;
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start = 1;
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end = 0.7;
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@ -240,7 +241,7 @@ rules = ({
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blur-opacity = 0;
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shadow-opacity = "opacity";
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scale-y = {
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curve = "cubic-bezier(0.21, 0.02, 0.76, 0.36)";
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curve = "cubic-bezier(0.25, 0.05, 0.28, 1)";
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duration = 0.15;
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start = 1;
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end = 0.7;
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@ -305,7 +306,7 @@ animations = ({
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offset-x = "(1 - scale-x) / 2 * window-width";
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offset-y = "(1 - scale-y) / 2 * window-height";
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scale-x = {
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curve = "cubic-bezier(0.21, 0.02, 0.76, 0.36)";
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curve = "cubic-bezier(0.25, 0.05, 0.28, 1)";
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duration = 0.15;
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start = 1;
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end = 0.9;
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@ -350,13 +351,13 @@ animations = ({
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{
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triggers = ["workspace-out"];
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offset-y = {
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curve = "cubic-bezier(0.21, 0.02, 0.76, 0.36)";
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curve = "cubic-bezier(0.25, 0.05, 0.28, 1)";
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duration = 0.15;
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start = "0";
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end = "- window-height / 2";
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};
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scale-x = {
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curve = "cubic-bezier(0.21, 0.02, 0.76, 0.36)";
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curve = "cubic-bezier(0.25, 0.05, 0.28, 1)";
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duration = 0.10;
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start = "0";
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end = "- window-height / 2";
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@ -374,7 +375,7 @@ animations = ({
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}, {
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triggers = ["workspace-out-inverse"];
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offset-y = {
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curve = "cubic-bezier(0.21, 0.02, 0.76, 0.36)";
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curve = "cubic-bezier(0.25, 0.05, 0.28, 1)";
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duration = 0.15;
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start = "0";
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end = "window-height / 2";
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@ -434,13 +435,72 @@ animations = ({
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end = "window-raw-opacity";
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};
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shadow-opacity = "opacity";
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},{
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triggers = ["geometry"]
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scale-x = {
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curve = "cubic-bezier(0.16, 1, 0.3, 1)";
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duration = 0.2;
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start = "window-width-before / window-width";
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end = 1;
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}
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scale-y = {
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curve = "cubic-bezier(0.16, 1, 0.3, 1)";
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duration = 0.2;
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start = "window-height-before / window-height";
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end = 1;
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}
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offset-x = {
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curve = "cubic-bezier(0.16, 1, 0.3, 1)";
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duration = 0.2;
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start = "window-x-before - window-x";
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end = 0;
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}
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offset-y = {
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curve = "cubic-bezier(0.16, 1, 0.3, 1)";
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duration = 0.2;
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start = "window-y-before - window-y";
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end = 0;
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}
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saved-image-blend = 0;
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shadow-scale-x = "scale-x";
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shadow-scale-y = "scale-y";
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shadow-offset-x = "offset-x";
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shadow-offset-y = "offset-y";
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}
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# {
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# triggers = [ "geometry" ];
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# scale-x = {
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# curve = "cubic-bezier(0.25, 0.05, 0.28, 1)";
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# duration = 0.25;
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# start = "window-width-before / window-width";
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# end = 1;
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# }
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# scale-y = {
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# curve = "cubic-bezier(0.25, 0.05, 0.28, 1)";
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# duration = 0.25;
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# start = "window-height-before / window-height";
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# end = 1;
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# }
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# offset-x = {
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# curve = "cubic-bezier(0.25, 0.05, 0.28, 1)";
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# duration = 0.25;
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# start = "window-x-before - window-x";
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# end = "0";
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# }
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# offset-y = {
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# curve = "cubic-bezier(0.25, 0.05, 0.28, 1)";
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# duration = 0.25;
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# start = "window-y-before - window-y";
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# end = "0";
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# }
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# }
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# Full Opaque Desktop Switch
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#{
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# triggers = ["workspace-out"];
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# offset-y = {
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# timing = "0.15s cubic-bezier(0.21, 0.02, 0.76, 0.36)";
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# timing = "0.15s cubic-bezier(0.25, 0.05, 0.28, 1)";
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# start = "0";
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# end = "-window-monitor-height";
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# };
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@ -455,7 +515,7 @@ animations = ({
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#}, {
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# triggers = ["workspace-out-inverse"];
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# offset-y = {
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# timing = "0.15s cubic-bezier(0.21, 0.02, 0.76, 0.36)";
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# timing = "0.15s cubic-bezier(0.25, 0.05, 0.28, 1)";
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# start = "0";
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# end = "window-monitor-height";
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# };
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