feat: change picom build
This commit is contained in:
parent
919dfb0633
commit
8b5ecc3061
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@ -30,7 +30,7 @@ bspc config presel_border_color "#26E2FF"
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bash $HOME/.config/polybar/launch.sh &
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sxhkd &
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picom --experimental-backends &
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picom &
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nitrogen --restore &
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dunst &
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xsetroot -cursor_name left_ptr &
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310
picom/picom.conf
310
picom/picom.conf
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@ -1,37 +1,55 @@
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#################################
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# Animation Settings #
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# Animations #
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# !These animations WILL NOT work correctly for any other wm other than phyOS-dwm fork!
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# fly-in: Windows fly in from random directions to the screen
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# maximize: Windows pop from center of the screen to their respective positions
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# minimize: Windows minimize from their position to the center of the screen
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# slide-in-center: Windows move from upper-center of the screen to their respective positions
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# slide-out-center: Windows move to the upper-center of the screen
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# slide-left: Windows are created from the right-most window position and slide leftwards
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# slide right: Windows are created from the left-most window position and slide rightwards
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# slide-down: Windows are moved from the top of the screen and slide downward
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# slide-up: Windows are moved from their position to top of the screen
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# squeeze: Windows are either closed or created to/from their center y-position (the animation is similar to a blinking eye)
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# squeeze-bottom: Similar to squeeze, but the animation starts from bottom-most y-position
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# zoom: Windows are either created or destroyed from/to their center (not the screen center)
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#################################
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#enable or disable animations
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animations = true;
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#change animation speed of windows in current tag e.g open window in current tag
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animation-stiffness-in-tag = 250;
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#change animation speed of windows when tag changes
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animation-stiffness-tag-change = 90.0;
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# Values can be none, auto, fly-in, zoom, squeeze, slide-up, slide-down, slide-left, slide-right
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animation-for-open-window = "zoom";
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animation-for-transient-window = "zoom";
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animation-for-unmap-window = "zoom";
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animation-for-workspace-switch-in = "zoom";
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animation-for-workspace-switch-out = "zoom";
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# Stiffness (a.k.a. tension) parameter for spring-based animation (default: 200.0).
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animation-stiffness = 500;
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# Dampening (a.k.a. friction) parameter for spring-based animation (default: 25.0).
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animation-dampening = 30;
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# Mass parameter for spring-based animation (default: 1.0).
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animation-window-mass = 0.25;
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# The time between steps in animation, in milliseconds. (> 0, defaults to 10).
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animation-delta = 15;
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# Force animations to go step by step even if cpu usage is high
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animation-force-steps = false;
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# Whether to clamp animations (default: true).
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animation-window-mass = 0.3;
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animation-dampening = 15;
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animation-clamping = true;
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#open windows
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animation-for-open-window = "zoom";
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#minimize or close windows
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animation-for-unmap-window = "zoom";
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#popup windows
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animation-for-transient-window = "zoom"; #available options: slide-up, slide-down, slide-left, slide-right, squeeze, squeeze-bottom, zoom
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#set animation for windows being transitioned out while changings tags
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animation-for-prev-tag = "minimize";
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#enables fading for windows being transitioned out while changings tags
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enable-fading-prev-tag = true;
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#set animation for windows being transitioned in while changings tags
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animation-for-next-tag = "slide-in-center";
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#enables fading for windows being transitioned in while changings tags
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enable-fading-next-tag = true;
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animation-exclude = [
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"class_g *= 'flameshot'",
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"class_g *= 'i3lock'"
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"window_type = 'dock'",
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"class_g = 'flameshot'",
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"class_g = 'polybar'",
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];
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#################################
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@ -42,41 +60,65 @@ animation-exclude = [
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# unless explicitly requested using the wintypes option.
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#
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# Can be set per-window using rules.
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#
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# Default: false
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# shadow = false
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shadow = false;
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# The blur radius for shadows, in pixels.
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#
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# Default: 12
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shadow-radius = 7;
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# The blur radius for shadows, in pixels. (defaults to 12)
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# shadow-radius = 12
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shadow-radius = 60;
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# The opacity of shadows.
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#
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# Range: 0.0 - 1.0
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# Default: 0.75
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# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
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# shadow-opacity = .75
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# The left offset for shadows, in pixels.
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#
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# Default: -15
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shadow-offset-x = -7;
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# The left offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-x = -15
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shadow-offset-x = -20;
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# The top offset for shadows, in pixels.
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#
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# Default: -15
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shadow-offset-y = -7;
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# The top offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-y = -15
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shadow-offset-y = -20;
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# Hex string color value of shadow. Formatted like "#RRGGBB", e.g. "#C0FFEE".
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#
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# Default: #000000
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# Red color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-red = 0
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# Green color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-green = 0
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-blue = 0
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# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
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# shadow-color = "#000000"
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# Specify a list of conditions of windows that should have no shadow.
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#
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# examples:
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# shadow-exclude = "n:e:Notification";
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#
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# shadow-exclude = []
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shadow-exclude = [
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"name = 'Notification'",
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"class_g = 'Conky'",
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"class_g ?= 'Notify-osd'",
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"class_g = 'Cairo-clock'",
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"class_g = 'dwm'",
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"class_g = 'chromium'",
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"class_g *?= 'slop'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
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# clip-shadow-above = []
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# Specify a X geometry that describes the region in which shadow should not
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# be painted in, such as a dock window region. Use
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# shadow-exclude-reg = "x10+0+0"
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# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
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#
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# shadow-exclude-reg = ""
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# Crop shadow of a window fully on a particular monitor to that monitor. This is
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# currently implemented using the X RandR extension.
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#
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# Default: false
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# crop-shadow-to-monitor = false
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@ -84,20 +126,24 @@ shadow-offset-y = -7;
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# Fading #
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#################################
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# Fade windows in/out when opening/closing and when opacity changes,
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# unless no-fading-openclose is used. Can be set per-window using rules.
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#
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# Default: false
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fading = false;
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# unless no-fading-openclose is used.
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fading = true;
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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fade-in-step = 0.03;
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# fade-in-step = 0.028
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fade-in-step = 0.023;
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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fade-out-step = 0.03;
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# fade-out-step = 0.03
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fade-out-step = 0.023;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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# fade-delta = 10
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fade-delta = 5
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# Specify a list of conditions of windows that should not be faded.
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# fade-exclude = []
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# Do not fade on window open/close.
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# no-fading-openclose = false
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@ -110,16 +156,31 @@ fade-out-step = 0.03;
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# Transparency / Opacity #
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#################################
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# Opacity of window titlebars and borders.
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#
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# Range: 0.1 - 1.0
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# Default: 1.0 (disabled)
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frame-opacity = 1.0;
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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# inactive-opacity = 1
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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# frame-opacity = 1.0
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# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
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# inactive-opacity-override = true
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inactive-opacity-override = true;
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# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
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# active-opacity = 1.0
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# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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# inactive-dim = 0.0
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# Specify a list of conditions of windows that should never be considered focused.
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# focus-exclude = []
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focus-exclude = [
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"class_g = 'Cairo-clock'" ,
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];
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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#
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# Default: false
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# inactive-dim-fixed = true
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# inactive-dim-fixed = 1.0
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#################################
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# Corners #
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@ -128,69 +189,58 @@ frame-opacity = 1.0;
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# Sets the radius of rounded window corners. When > 0, the compositor will
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# round the corners of windows. Does not interact well with
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# `transparent-clipping`.
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#
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# Default: 0 (disabled)
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corner-radius = 2;
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#################################
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# Blur #
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#################################
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# Exclude conditions for rounded corners.
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#rounded-corners-exclude = [
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# "window_type = 'dock'",
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# "window_type = 'desktop'"
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#];
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# Parameters for background blurring, see BLUR section in the man page for more information.
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# blur-method =
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# blur-size = 12
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# blur-deviation = true
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#
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# blur-strength = 5
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# Blur background of semi-transparent / ARGB windows.
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# Can be set per-window using rules.
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#
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# Default: false
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# blur-background = true
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# Blur background of windows when the window frame is not opaque.
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# Implies:
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# blur-background
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#
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# Default: false
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# blur-background-frame = false
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# Use fixed blur strength rather than adjusting according to window opacity.
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#
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# Default: false
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# blur-background-fixed = false
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blur: {
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method = "dual_kawase";
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strength = 9;
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background = true;
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background-frame = false;
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background-fixed = false;
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}
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# Specify the blur convolution kernel, with the following format:
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# example:
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# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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# Can also be a pre-defined kernel, see the man page.
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#
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# Default: ""
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blur-kern = "3x3box";
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# Exclude conditions for background blur.
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# blur-background-exclude = []
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blur-background-exclude = [
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"window_type = 'dock'",
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"window_type = 'desktop'",
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"_GTK_FRAME_EXTENTS@:c",
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"class_g = 'Chromium'",
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"class_g = 'Discord'",
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"class_g = 'Dunst'",
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"class_g = 'Peek'",
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"class_g *?= 'slop'",
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];
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#################################
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# General Settings #
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#################################
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# Enable remote control via D-Bus. See the man page for more details.
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# dbus = true
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# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
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# daemon = false
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# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
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# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
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# `xrender` is the default one.
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#
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# backend = "glx"
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backend = "glx";
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backend = "egl"
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# Use higher precision during rendering, and apply dither when presenting the
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# rendered screen. Reduces banding artifacts, but might cause performance
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# degradation. Only works with OpenGL.
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dithered-present = false;
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# Enable/disable VSync.
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# vsync = false
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vsync = true;
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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dbus = false
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# dbus = false
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# Try to detect WM windows (a non-override-redirect window with no
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# child that has 'WM_STATE') and mark them as active.
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@ -206,25 +256,25 @@ mark-ovredir-focused = true;
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# shaped windows. The accuracy is not very high, unfortunately.
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#
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# detect-rounded-corners = false
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detect-rounded-corners = true;
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detect-rounded-corners = false;
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# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
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# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
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#
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# detect-client-opacity = false
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detect-client-opacity = true;
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detect-client-opacity = false;
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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# provided that the WM supports it.
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#
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# use-ewmh-active-win = false
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use-ewmh-active-win = true;
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# Unredirect all windows if a full-screen opaque window is detected,
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# to maximize performance for full-screen windows. Known to cause flickering
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# when redirecting/unredirecting windows.
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#
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# unredir-if-possible = false
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unredir-if-possible = false;
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# Delay before unredirecting the window, in milliseconds. Defaults to 0.
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# unredir-if-possible-delay = 0
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@ -268,7 +318,7 @@ detect-transient = true;
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# practically happened) and may not work with blur-background.
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# My tests show a 15% performance boost. Recommended.
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#
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# glx-no-stencil = false
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glx-no-stencil = true;
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes,
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# glx-no-rebind-pixmap = false
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# Disable the use of damage information.
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# This cause the whole screen to be redrawn everytime, instead of the part of the screen
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# This cause the whole screen to be redrawn every time, instead of the part of the screen
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# has actually changed. Potentially degrades the performance, but might fix some artifacts.
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# The opposing option is use-damage
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#
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@ -289,18 +339,18 @@ use-damage = true;
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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# with GLX backend for some users.
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#
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# xrender-sync-fence = false
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xrender-sync-fence = true;
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# GLX backend: Use specified GLSL fragment shader for rendering window contents.
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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# in the source tree for examples.
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#
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# glx-fshader-win = ""
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window-shader-fg = "default";
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# Force all windows to be painted with blending. Useful if you
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# have a glx-fshader-win that could turn opaque pixels transparent.
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#
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# force-win-blend = false
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# force-win-blend = true;
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# Do not use EWMH to detect fullscreen windows.
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# Reverts to checking if a window is fullscreen based only on its size and coordinates.
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# Make transparent windows clip other windows like non-transparent windows do,
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# instead of blending on top of them.
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#
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# transparent-clipping = false
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transparent-clipping = false;
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# Specify a list of conditions of windows that should never have transparent
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# clipping applied. Useful for screenshot tools, where you need to be able to
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# see through transparent parts of the window.
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#
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# transparent-clipping-exclude = []
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# Set the log level. Possible values are:
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# "trace", "debug", "info", "warn", "error"
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@ -367,7 +423,7 @@ log-level = "warn";
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# transparent, and you want shadows in those areas.
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#
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# clip-shadow-above:::
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# Controls wether shadows that would have been drawn above the window should
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# Controls whether shadows that would have been drawn above the window should
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# be clipped. Useful for dock windows that should have no shadow painted on top.
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#
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# redir-ignore:::
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@ -376,3 +432,17 @@ log-level = "warn";
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# set, and doesn't want certain window to cause unnecessary screen redirection,
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# you can set this to `true`.
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#
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wintypes:
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{
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tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
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dock = { shadow = false; clip-shadow-above = true; }
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dnd = { shadow = false; }
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popup_menu = { opacity = 0.8; }
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dropdown_menu = { opacity = 0.8; }
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};
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opacity-rule = [
|
||||
"100:class_g = 'St' && focused",
|
||||
"50:class_g = 'St' && !focused",
|
||||
"100:fullscreen",
|
||||
];
|
||||
|
|
Loading…
Reference in New Issue