feat: change picom build
This commit is contained in:
parent
919dfb0633
commit
8b5ecc3061
|
@ -30,7 +30,7 @@ bspc config presel_border_color "#26E2FF"
|
|||
|
||||
bash $HOME/.config/polybar/launch.sh &
|
||||
sxhkd &
|
||||
picom --experimental-backends &
|
||||
picom &
|
||||
nitrogen --restore &
|
||||
dunst &
|
||||
xsetroot -cursor_name left_ptr &
|
||||
|
|
308
picom/picom.conf
308
picom/picom.conf
|
@ -1,37 +1,55 @@
|
|||
#################################
|
||||
# Animation Settings #
|
||||
# Animations #
|
||||
|
||||
# !These animations WILL NOT work correctly for any other wm other than phyOS-dwm fork!
|
||||
|
||||
# fly-in: Windows fly in from random directions to the screen
|
||||
# maximize: Windows pop from center of the screen to their respective positions
|
||||
# minimize: Windows minimize from their position to the center of the screen
|
||||
# slide-in-center: Windows move from upper-center of the screen to their respective positions
|
||||
# slide-out-center: Windows move to the upper-center of the screen
|
||||
# slide-left: Windows are created from the right-most window position and slide leftwards
|
||||
# slide right: Windows are created from the left-most window position and slide rightwards
|
||||
# slide-down: Windows are moved from the top of the screen and slide downward
|
||||
# slide-up: Windows are moved from their position to top of the screen
|
||||
# squeeze: Windows are either closed or created to/from their center y-position (the animation is similar to a blinking eye)
|
||||
# squeeze-bottom: Similar to squeeze, but the animation starts from bottom-most y-position
|
||||
# zoom: Windows are either created or destroyed from/to their center (not the screen center)
|
||||
|
||||
#################################
|
||||
|
||||
#enable or disable animations
|
||||
animations = true;
|
||||
#change animation speed of windows in current tag e.g open window in current tag
|
||||
animation-stiffness-in-tag = 250;
|
||||
#change animation speed of windows when tag changes
|
||||
animation-stiffness-tag-change = 90.0;
|
||||
|
||||
# Values can be none, auto, fly-in, zoom, squeeze, slide-up, slide-down, slide-left, slide-right
|
||||
animation-for-open-window = "zoom";
|
||||
animation-for-transient-window = "zoom";
|
||||
animation-for-unmap-window = "zoom";
|
||||
animation-for-workspace-switch-in = "zoom";
|
||||
animation-for-workspace-switch-out = "zoom";
|
||||
|
||||
# Stiffness (a.k.a. tension) parameter for spring-based animation (default: 200.0).
|
||||
animation-stiffness = 500;
|
||||
|
||||
# Dampening (a.k.a. friction) parameter for spring-based animation (default: 25.0).
|
||||
animation-dampening = 30;
|
||||
|
||||
# Mass parameter for spring-based animation (default: 1.0).
|
||||
animation-window-mass = 0.25;
|
||||
|
||||
# The time between steps in animation, in milliseconds. (> 0, defaults to 10).
|
||||
animation-delta = 15;
|
||||
|
||||
# Force animations to go step by step even if cpu usage is high
|
||||
animation-force-steps = false;
|
||||
|
||||
# Whether to clamp animations (default: true).
|
||||
animation-window-mass = 0.3;
|
||||
animation-dampening = 15;
|
||||
animation-clamping = true;
|
||||
|
||||
#open windows
|
||||
animation-for-open-window = "zoom";
|
||||
#minimize or close windows
|
||||
animation-for-unmap-window = "zoom";
|
||||
#popup windows
|
||||
animation-for-transient-window = "zoom"; #available options: slide-up, slide-down, slide-left, slide-right, squeeze, squeeze-bottom, zoom
|
||||
|
||||
#set animation for windows being transitioned out while changings tags
|
||||
animation-for-prev-tag = "minimize";
|
||||
#enables fading for windows being transitioned out while changings tags
|
||||
enable-fading-prev-tag = true;
|
||||
|
||||
#set animation for windows being transitioned in while changings tags
|
||||
animation-for-next-tag = "slide-in-center";
|
||||
#enables fading for windows being transitioned in while changings tags
|
||||
enable-fading-next-tag = true;
|
||||
|
||||
animation-exclude = [
|
||||
"class_g *= 'flameshot'",
|
||||
"class_g *= 'i3lock'"
|
||||
"window_type = 'dock'",
|
||||
"class_g = 'flameshot'",
|
||||
"class_g = 'polybar'",
|
||||
];
|
||||
|
||||
#################################
|
||||
|
@ -42,41 +60,65 @@ animation-exclude = [
|
|||
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
|
||||
# unless explicitly requested using the wintypes option.
|
||||
#
|
||||
# Can be set per-window using rules.
|
||||
#
|
||||
# Default: false
|
||||
# shadow = false
|
||||
shadow = false;
|
||||
|
||||
# The blur radius for shadows, in pixels.
|
||||
#
|
||||
# Default: 12
|
||||
shadow-radius = 7;
|
||||
# The blur radius for shadows, in pixels. (defaults to 12)
|
||||
# shadow-radius = 12
|
||||
shadow-radius = 60;
|
||||
|
||||
# The opacity of shadows.
|
||||
#
|
||||
# Range: 0.0 - 1.0
|
||||
# Default: 0.75
|
||||
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
|
||||
# shadow-opacity = .75
|
||||
|
||||
# The left offset for shadows, in pixels.
|
||||
#
|
||||
# Default: -15
|
||||
shadow-offset-x = -7;
|
||||
# The left offset for shadows, in pixels. (defaults to -15)
|
||||
# shadow-offset-x = -15
|
||||
shadow-offset-x = -20;
|
||||
|
||||
# The top offset for shadows, in pixels.
|
||||
#
|
||||
# Default: -15
|
||||
shadow-offset-y = -7;
|
||||
# The top offset for shadows, in pixels. (defaults to -15)
|
||||
# shadow-offset-y = -15
|
||||
shadow-offset-y = -20;
|
||||
|
||||
# Hex string color value of shadow. Formatted like "#RRGGBB", e.g. "#C0FFEE".
|
||||
#
|
||||
# Default: #000000
|
||||
# Red color value of shadow (0.0 - 1.0, defaults to 0).
|
||||
# shadow-red = 0
|
||||
|
||||
# Green color value of shadow (0.0 - 1.0, defaults to 0).
|
||||
# shadow-green = 0
|
||||
|
||||
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
|
||||
# shadow-blue = 0
|
||||
|
||||
# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
|
||||
# shadow-color = "#000000"
|
||||
|
||||
# Specify a list of conditions of windows that should have no shadow.
|
||||
#
|
||||
# examples:
|
||||
# shadow-exclude = "n:e:Notification";
|
||||
#
|
||||
# shadow-exclude = []
|
||||
shadow-exclude = [
|
||||
"name = 'Notification'",
|
||||
"class_g = 'Conky'",
|
||||
"class_g ?= 'Notify-osd'",
|
||||
"class_g = 'Cairo-clock'",
|
||||
"class_g = 'dwm'",
|
||||
"class_g = 'chromium'",
|
||||
"class_g *?= 'slop'",
|
||||
"_GTK_FRAME_EXTENTS@:c"
|
||||
];
|
||||
|
||||
# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
|
||||
# clip-shadow-above = []
|
||||
|
||||
# Specify a X geometry that describes the region in which shadow should not
|
||||
# be painted in, such as a dock window region. Use
|
||||
# shadow-exclude-reg = "x10+0+0"
|
||||
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
|
||||
#
|
||||
# shadow-exclude-reg = ""
|
||||
|
||||
# Crop shadow of a window fully on a particular monitor to that monitor. This is
|
||||
# currently implemented using the X RandR extension.
|
||||
#
|
||||
# Default: false
|
||||
# crop-shadow-to-monitor = false
|
||||
|
||||
|
||||
|
@ -84,20 +126,24 @@ shadow-offset-y = -7;
|
|||
# Fading #
|
||||
#################################
|
||||
|
||||
|
||||
# Fade windows in/out when opening/closing and when opacity changes,
|
||||
# unless no-fading-openclose is used. Can be set per-window using rules.
|
||||
#
|
||||
# Default: false
|
||||
fading = false;
|
||||
# unless no-fading-openclose is used.
|
||||
fading = true;
|
||||
|
||||
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
|
||||
fade-in-step = 0.03;
|
||||
# fade-in-step = 0.028
|
||||
fade-in-step = 0.023;
|
||||
|
||||
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
|
||||
fade-out-step = 0.03;
|
||||
# fade-out-step = 0.03
|
||||
fade-out-step = 0.023;
|
||||
|
||||
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
|
||||
# fade-delta = 10
|
||||
fade-delta = 5
|
||||
|
||||
# Specify a list of conditions of windows that should not be faded.
|
||||
# fade-exclude = []
|
||||
|
||||
# Do not fade on window open/close.
|
||||
# no-fading-openclose = false
|
||||
|
@ -110,16 +156,31 @@ fade-out-step = 0.03;
|
|||
# Transparency / Opacity #
|
||||
#################################
|
||||
|
||||
# Opacity of window titlebars and borders.
|
||||
#
|
||||
# Range: 0.1 - 1.0
|
||||
# Default: 1.0 (disabled)
|
||||
frame-opacity = 1.0;
|
||||
|
||||
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
|
||||
# inactive-opacity = 1
|
||||
|
||||
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
|
||||
# frame-opacity = 1.0
|
||||
|
||||
# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
|
||||
# inactive-opacity-override = true
|
||||
inactive-opacity-override = true;
|
||||
|
||||
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
|
||||
# active-opacity = 1.0
|
||||
|
||||
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
|
||||
# inactive-dim = 0.0
|
||||
|
||||
# Specify a list of conditions of windows that should never be considered focused.
|
||||
# focus-exclude = []
|
||||
focus-exclude = [
|
||||
"class_g = 'Cairo-clock'" ,
|
||||
];
|
||||
|
||||
# Use fixed inactive dim value, instead of adjusting according to window opacity.
|
||||
#
|
||||
# Default: false
|
||||
# inactive-dim-fixed = true
|
||||
# inactive-dim-fixed = 1.0
|
||||
|
||||
#################################
|
||||
# Corners #
|
||||
|
@ -128,69 +189,58 @@ frame-opacity = 1.0;
|
|||
# Sets the radius of rounded window corners. When > 0, the compositor will
|
||||
# round the corners of windows. Does not interact well with
|
||||
# `transparent-clipping`.
|
||||
#
|
||||
# Default: 0 (disabled)
|
||||
corner-radius = 2;
|
||||
|
||||
#################################
|
||||
# Blur #
|
||||
#################################
|
||||
# Exclude conditions for rounded corners.
|
||||
#rounded-corners-exclude = [
|
||||
# "window_type = 'dock'",
|
||||
# "window_type = 'desktop'"
|
||||
#];
|
||||
|
||||
# Parameters for background blurring, see BLUR section in the man page for more information.
|
||||
# blur-method =
|
||||
# blur-size = 12
|
||||
# blur-deviation = true
|
||||
#
|
||||
# blur-strength = 5
|
||||
|
||||
# Blur background of semi-transparent / ARGB windows.
|
||||
# Can be set per-window using rules.
|
||||
#
|
||||
# Default: false
|
||||
# blur-background = true
|
||||
|
||||
# Blur background of windows when the window frame is not opaque.
|
||||
# Implies:
|
||||
# blur-background
|
||||
#
|
||||
# Default: false
|
||||
# blur-background-frame = false
|
||||
|
||||
# Use fixed blur strength rather than adjusting according to window opacity.
|
||||
#
|
||||
# Default: false
|
||||
# blur-background-fixed = false
|
||||
blur: {
|
||||
method = "dual_kawase";
|
||||
strength = 9;
|
||||
background = true;
|
||||
background-frame = false;
|
||||
background-fixed = false;
|
||||
}
|
||||
|
||||
|
||||
# Specify the blur convolution kernel, with the following format:
|
||||
# example:
|
||||
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
|
||||
# Can also be a pre-defined kernel, see the man page.
|
||||
#
|
||||
# Default: ""
|
||||
blur-kern = "3x3box";
|
||||
# Exclude conditions for background blur.
|
||||
# blur-background-exclude = []
|
||||
blur-background-exclude = [
|
||||
"window_type = 'dock'",
|
||||
"window_type = 'desktop'",
|
||||
"_GTK_FRAME_EXTENTS@:c",
|
||||
"class_g = 'Chromium'",
|
||||
"class_g = 'Discord'",
|
||||
"class_g = 'Dunst'",
|
||||
"class_g = 'Peek'",
|
||||
"class_g *?= 'slop'",
|
||||
];
|
||||
|
||||
#################################
|
||||
# General Settings #
|
||||
#################################
|
||||
|
||||
# Enable remote control via D-Bus. See the man page for more details.
|
||||
# dbus = true
|
||||
|
||||
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
|
||||
# daemon = false
|
||||
|
||||
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
|
||||
# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
|
||||
# `xrender` is the default one.
|
||||
#
|
||||
# backend = "glx"
|
||||
backend = "glx";
|
||||
backend = "egl"
|
||||
|
||||
# Use higher precision during rendering, and apply dither when presenting the
|
||||
# rendered screen. Reduces banding artifacts, but might cause performance
|
||||
# degradation. Only works with OpenGL.
|
||||
dithered-present = false;
|
||||
|
||||
# Enable/disable VSync.
|
||||
# vsync = false
|
||||
vsync = true;
|
||||
|
||||
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
|
||||
dbus = false
|
||||
# dbus = false
|
||||
|
||||
# Try to detect WM windows (a non-override-redirect window with no
|
||||
# child that has 'WM_STATE') and mark them as active.
|
||||
|
@ -206,25 +256,25 @@ mark-ovredir-focused = true;
|
|||
# shaped windows. The accuracy is not very high, unfortunately.
|
||||
#
|
||||
# detect-rounded-corners = false
|
||||
detect-rounded-corners = true;
|
||||
detect-rounded-corners = false;
|
||||
|
||||
# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
|
||||
# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
|
||||
#
|
||||
# detect-client-opacity = false
|
||||
detect-client-opacity = true;
|
||||
detect-client-opacity = false;
|
||||
|
||||
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
|
||||
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
|
||||
# provided that the WM supports it.
|
||||
#
|
||||
# use-ewmh-active-win = false
|
||||
use-ewmh-active-win = true;
|
||||
|
||||
# Unredirect all windows if a full-screen opaque window is detected,
|
||||
# to maximize performance for full-screen windows. Known to cause flickering
|
||||
# when redirecting/unredirecting windows.
|
||||
#
|
||||
# unredir-if-possible = false
|
||||
unredir-if-possible = false;
|
||||
|
||||
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
|
||||
# unredir-if-possible-delay = 0
|
||||
|
@ -268,7 +318,7 @@ detect-transient = true;
|
|||
# practically happened) and may not work with blur-background.
|
||||
# My tests show a 15% performance boost. Recommended.
|
||||
#
|
||||
# glx-no-stencil = false
|
||||
glx-no-stencil = true;
|
||||
|
||||
# GLX backend: Avoid rebinding pixmap on window damage.
|
||||
# Probably could improve performance on rapid window content changes,
|
||||
|
@ -289,18 +339,18 @@ use-damage = true;
|
|||
# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
||||
# with GLX backend for some users.
|
||||
#
|
||||
# xrender-sync-fence = false
|
||||
xrender-sync-fence = true;
|
||||
|
||||
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
|
||||
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
|
||||
# in the source tree for examples.
|
||||
#
|
||||
# glx-fshader-win = ""
|
||||
window-shader-fg = "default";
|
||||
|
||||
# Force all windows to be painted with blending. Useful if you
|
||||
# have a glx-fshader-win that could turn opaque pixels transparent.
|
||||
#
|
||||
# force-win-blend = false
|
||||
# force-win-blend = true;
|
||||
|
||||
# Do not use EWMH to detect fullscreen windows.
|
||||
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
|
||||
|
@ -317,7 +367,13 @@ use-damage = true;
|
|||
# Make transparent windows clip other windows like non-transparent windows do,
|
||||
# instead of blending on top of them.
|
||||
#
|
||||
# transparent-clipping = false
|
||||
transparent-clipping = false;
|
||||
|
||||
# Specify a list of conditions of windows that should never have transparent
|
||||
# clipping applied. Useful for screenshot tools, where you need to be able to
|
||||
# see through transparent parts of the window.
|
||||
#
|
||||
# transparent-clipping-exclude = []
|
||||
|
||||
# Set the log level. Possible values are:
|
||||
# "trace", "debug", "info", "warn", "error"
|
||||
|
@ -367,7 +423,7 @@ log-level = "warn";
|
|||
# transparent, and you want shadows in those areas.
|
||||
#
|
||||
# clip-shadow-above:::
|
||||
# Controls wether shadows that would have been drawn above the window should
|
||||
# Controls whether shadows that would have been drawn above the window should
|
||||
# be clipped. Useful for dock windows that should have no shadow painted on top.
|
||||
#
|
||||
# redir-ignore:::
|
||||
|
@ -376,3 +432,17 @@ log-level = "warn";
|
|||
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
||||
# you can set this to `true`.
|
||||
#
|
||||
wintypes:
|
||||
{
|
||||
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
|
||||
dock = { shadow = false; clip-shadow-above = true; }
|
||||
dnd = { shadow = false; }
|
||||
popup_menu = { opacity = 0.8; }
|
||||
dropdown_menu = { opacity = 0.8; }
|
||||
};
|
||||
|
||||
opacity-rule = [
|
||||
"100:class_g = 'St' && focused",
|
||||
"50:class_g = 'St' && !focused",
|
||||
"100:fullscreen",
|
||||
];
|
||||
|
|
Loading…
Reference in New Issue