feat(plugin): add full-border plugin in the normal way
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@ -1,43 +1,48 @@
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local function setup(_, opts)
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local type = opts and opts.type or ui.Border.ROUNDED
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local old_build = Tab.build
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-- local function setup(_, opts)
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-- local type = opts and opts.type or ui.Border.ROUNDED
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-- local old_build = Tab.build
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Tab.build = function(self, ...)
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local bar = function(c, x, y)
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if x <= 0 or x == self._area.w - 1 then
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return ui.Bar(ui.Rect.default, ui.Bar.TOP)
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end
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-- Tab.build = function(self, ...)
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-- local bar = function(c, x, y)
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-- if x <= 0 or x == self._area.w - 1 then
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-- return ui.Bar(ui.Rect.default, ui.Bar.TOP)
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-- end
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return ui.Bar(
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ui.Rect { x = x, y = math.max(0, y), w = ya.clamp(0, self._area.w - x, 1), h = math.min(1, self._area.h) },
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ui.Bar.TOP
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):symbol(c)
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end
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-- return ui.Bar(
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-- ui.Rect { x = x, y = math.max(0, y), w = ya.clamp(0, self._area.w - x, 1), h = math.min(1, self._area.h) },
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-- ui.Bar.TOP
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-- ):symbol(c)
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-- end
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local c = self._chunks
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self._chunks = {
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c[1]:padding(ui.Padding.y(1)),
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c[2]:padding(ui.Padding(c[1].w > 0 and 0 or 1, c[3].w > 0 and 0 or 1, 1, 1)),
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c[3]:padding(ui.Padding.y(1)),
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}
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-- local c = self._chunks
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-- self._chunks = {
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-- c[1]:padding(ui.Padding.y(1)),
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-- c[2]:padding(ui.Padding(c[1].w > 0 and 0 or 1, c[3].w > 0 and 0 or 1, 1, 1)),
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-- c[3]:padding(ui.Padding.y(1)),
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-- }
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local style = THEME.manager.border_style
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self._base = ya.list_merge(self._base or {}, {
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ui.Border(self._area, ui.Border.ALL):type(type):style(style),
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ui.Bar(self._chunks[1], ui.Bar.RIGHT):style(style),
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ui.Bar(self._chunks[3], ui.Bar.LEFT):style(style),
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-- local style = THEME.manager.border_style
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-- self._base = ya.list_merge(self._base or {}, {
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-- ui.Border(self._area, ui.Border.ALL):type(type):style(style),
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-- ui.Bar(self._chunks[1], ui.Bar.RIGHT):style(style),
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-- ui.Bar(self._chunks[3], ui.Bar.LEFT):style(style),
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bar("┬", c[1].right - 1, c[1].y),
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bar("┴", c[1].right - 1, c[1].bottom - 1),
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bar("┬", c[2].right, c[2].y),
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bar("┴", c[2].right, c[2].bottom - 1),
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})
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-- bar("┬", c[1].right - 1, c[1].y),
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-- bar("┴", c[1].right - 1, c[1].bottom - 1),
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-- bar("┬", c[2].right, c[2].y),
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-- bar("┴", c[2].right, c[2].bottom - 1),
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-- })
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old_build(self, ...)
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end
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end
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-- old_build(self, ...)
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-- end
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-- end
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setup {
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-- setup {
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-- -- Available values: ui.Border.PLAIN, ui.Border.ROUNDED
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-- type = ui.Border.ROUNDED,
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-- }
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require("full-border"):setup {
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-- Available values: ui.Border.PLAIN, ui.Border.ROUNDED
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type = ui.Border.ROUNDED,
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}
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@ -0,0 +1,21 @@
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MIT License
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Copyright (c) 2023 yazi-rs
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@ -0,0 +1,32 @@
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# full-border.yazi
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Add a full border to Yazi to make it look fancier.
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![full-border](https://github.com/yazi-rs/plugins/assets/17523360/ef81b560-2465-4d36-abf2-5d21dcb7b987)
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## Installation
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```sh
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ya pack -a yazi-rs/plugins:full-border
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```
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## Usage
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Add this to your `init.lua` to enable the plugin:
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```lua
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require("full-border"):setup()
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```
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Or you can customize the border type:
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```lua
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require("full-border"):setup {
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-- Available values: ui.Border.PLAIN, ui.Border.ROUNDED
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type = ui.Border.ROUNDED,
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}
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```
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## License
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This plugin is MIT-licensed. For more information check the [LICENSE](LICENSE) file.
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@ -0,0 +1,50 @@
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-- TODO: remove this once v0.4 is released
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local v4 = function(typ, area, ...)
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if typ == "bar" then
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return ui.Table and ui.Bar(...):area(area) or ui.Bar(area, ...)
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else
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return ui.Table and ui.Border(...):area(area) or ui.Border(area, ...)
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end
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end
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local function setup(_, opts)
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local type = opts and opts.type or ui.Border.ROUNDED
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local old_build = Tab.build
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Tab.build = function(self, ...)
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local bar = function(c, x, y)
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if x <= 0 or x == self._area.w - 1 then
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return v4("bar", ui.Rect.default, ui.Bar.TOP)
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end
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return v4(
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"bar",
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ui.Rect { x = x, y = math.max(0, y), w = ya.clamp(0, self._area.w - x, 1), h = math.min(1, self._area.h) },
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ui.Bar.TOP
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):symbol(c)
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end
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local c = self._chunks
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self._chunks = {
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c[1]:padding(ui.Padding.y(1)),
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c[2]:padding(ui.Padding(c[1].w > 0 and 0 or 1, c[3].w > 0 and 0 or 1, 1, 1)),
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c[3]:padding(ui.Padding.y(1)),
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}
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local style = THEME.manager.border_style
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self._base = ya.list_merge(self._base or {}, {
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v4("border", self._area, ui.Border.ALL):type(type):style(style),
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v4("bar", self._chunks[1], ui.Bar.RIGHT):style(style),
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v4("bar", self._chunks[3], ui.Bar.LEFT):style(style),
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bar("┬", c[1].right - 1, c[1].y),
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bar("┴", c[1].right - 1, c[1].bottom - 1),
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bar("┬", c[2].right, c[2].y),
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bar("┴", c[2].right, c[2].bottom - 1),
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})
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old_build(self, ...)
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end
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end
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return { setup = setup }
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