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4 changed files with 134 additions and 192 deletions

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@ -1,6 +1,7 @@
#!/bin/sh
pgrep -x sxhkd > /dev/null || sxhkd &
pgrep -x picom > /dev/null || picom &
bspc monitor DVI-I-1 -d I II III IV V
bspc monitor HDMI-1 -d VI VII VIII IX X
@ -30,7 +31,6 @@ bspc config presel_border_color "#26E2FF"
bash $HOME/.config/polybar/launch.sh &
sxhkd &
picom --experimental-backends &
nitrogen --restore &
dunst &
xsetroot -cursor_name left_ptr &

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@ -1,38 +1,44 @@
#################################
# Animation Settings #
# ANIMATIONS #
#################################
# Toggles whether animations should be used for windows
animations = true;
# Values can be none, auto, fly-in, zoom, squeeze, slide-up, slide-down, slide-left, slide-right
# Changes animation stiffness.
# What stiffness basically is inferring is how much the window geometry will be stretched,
# when opening/closing windows
animation-stiffness = 250;
# Change the mass of windows
# Modifying the mass of windows makes them virtually heavier and therefore slower to animate.
animation-window-mass = 0.5;
# Change dampening applied during the animation
# This setting basically does what it says. It dampens the animation of windows.
animation-dampening = 18;
# Toggles clamping
# if you are using a animation setting that would make the window extend larger than it would be after,
# the animation has played then it will cut the animation off once the window reaches its physical geometry.
animation-clamping = false;
# Set the open window animation.
# Options: ("none","zoom","fly-in","slide-up","slide-down","slide-left","slide-right")
animation-for-open-window = "zoom";
animation-for-transient-window = "zoom";
# Set the closing window animation.
# Options: ("none","zoom","fly-in","slide-up","slide-down","slide-left","slide-right")
animation-for-unmap-window = "zoom";
animation-for-workspace-switch-in = "zoom";
animation-for-workspace-switch-out = "zoom";
# Stiffness (a.k.a. tension) parameter for spring-based animation (default: 200.0).
animation-stiffness = 500;
# Exclude certain windows from having a open animation.
# Dampening (a.k.a. friction) parameter for spring-based animation (default: 25.0).
animation-dampening = 30;
# Exclude certain windows from having a closing animation.
# Mass parameter for spring-based animation (default: 1.0).
animation-window-mass = 0.25;
# animation-unmap-exclude = [
# "class_g = 'Dunst'"
# ];
# The time between steps in animation, in milliseconds. (> 0, defaults to 10).
animation-delta = 15;
# Force animations to go step by step even if cpu usage is high
animation-force-steps = false;
# Whether to clamp animations (default: true).
animation-clamping = true;
animation-exclude = [
"class_g *= 'flameshot'",
"class_g *= 'i3lock'"
];
#################################
# Shadows #
@ -130,7 +136,7 @@ frame-opacity = 1.0;
# `transparent-clipping`.
#
# Default: 0 (disabled)
corner-radius = 2;
corner-radius = 8;
#################################
# Blur #
@ -175,67 +181,65 @@ blur-kern = "3x3box";
#################################
# Enable remote control via D-Bus. See the man page for more details.
#
# Default: false
# dbus = true
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
# Specify the backend to use: `xrender`, `glx`, or `egl`.
#
# backend = "glx"
backend = "glx";
# Default: "xrender"
backend = "glx"
# Use higher precision during rendering, and apply dither when presenting the
# rendered screen. Reduces banding artifacts, but may cause performance
# degradation. Only works with OpenGL.
dithered-present = false;
# Enable/disable VSync.
# vsync = false
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Default: false
vsync = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
# Has nothing to do with `corner-radius`.
#
# Default: false
detect-rounded-corners = true;
# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
# Default: false
detect-client-opacity = true;
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# rather than listening to 'FocusIn'/'FocusOut' event. May be more accurate,
# provided that the WM supports it.
#
# Default: false
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# Default: false
# unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# Delay before unredirecting the window, in milliseconds.
#
# Default: 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
# Default: false
detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
@ -243,90 +247,67 @@ detect-transient = true;
# will be considered focused or unfocused at the same time.
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
#
# Default: false
# detect-client-leader = false
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
# Use of damage information for rendering. This cause the only the part of the
# screen that has actually changed to be redrawn, instead of the whole screen
# every time. Should improve performance.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
# Default: false
use-damage = true;
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
# Use X Sync fence to wait for the completion of rendering of other windows,
# before using their content to render the current screen.
#
# Required for explicit sync drivers, such as nvidia.
#
# Default: false
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
# GLX backend: Use specified GLSL fragment shader for rendering window
# contents. Read the man page for a detailed explanation of the interface.
#
# glx-fshader-win = ""
# Can be set per-window using rules.
#
# window-shader-fg = "default"
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
# have a `window-shader-fg` that could turn opaque pixels transparent.
#
# Default: false
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# Default: false
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled.
#
# Default: 1.0 (disabled)
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
# instead of blending on top of them. e.g. placing a transparent window on top
# of another window will cut a "hole" in that window, and show the desktop background
# underneath.
#
# Default: false
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# in increasing level of importance. Case insensitive.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Default: "warn"
# log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
@ -336,43 +317,42 @@ log-level = "warn";
#
# log-file = "/path/to/your/log/file"
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = "/path/to/your/log/file"
# Window type settings
# Rule-based per-window options.
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# clip-shadow-above:::
# Controls wether shadows that would have been drawn above the window should
# be clipped. Useful for dock windows that should have no shadow painted on top.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
# See WINDOW RULES section in the man page for how these work.
rules: ({
match = "window_type = 'tooltip'";
fade = false;
shadow = true;
opacity = 0.75;
full-shadow = false;
}, {
match = "window_type = 'dock' || "
"window_type = 'desktop' || "
"_GTK_FRAME_EXTENTS@";
blur-background = false;
}, {
match = "window_type != 'dock'";
# shader = "my_shader.frag";
}, {
match = "window_type = 'dock' || "
"window_type = 'desktop'";
corner-radius = 0;
}, {
match = "name = 'Notification' || "
"class_g = 'Conky' || "
"class_g ?= 'Notify-osd' || "
"class_g = 'Cairo-clock' || "
"_GTK_FRAME_EXTENTS@";
shadow = false;
})
# `@include` directive can be used to include additional configuration files.
# Relative paths are search either in the parent of this configuration file
# (when the configuration is loaded through a symlink, the symlink will be
# resolved first). Or in `$XDG_CONFIG_HOME/picom/include`.
#
# @include "extra.conf"

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@ -52,7 +52,7 @@ font-0 = "FiraCode Nerd Font:size=10;2"
modules-left = xworkspaces
modules-center = xwindow
modules-right = memory cpu pulseaudio xkeyboard wlan eth date battery powermenu
modules-right = memory cpu pulseaudio xkeyboard wlan eth date battery
cursor-click = pointer
cursor-scroll = ns-resize
@ -163,7 +163,20 @@ label-disconnected = %{F#89A989}󰲛 %{F#707880} disconnected
[module/wlan]
inherit = network-base
interface-type = wireless
label-connected = %{F#89A989}%ifname%%{F-} %essid% %local_ip%
label-connected = %essid% %local_ip%
format-connected = %{F#89A989}<ramp-signal> %{F-} <label-connected>
; Available tags:
; <label-disconnected> (default)
format-disconnected = <label-disconnected>
; Used when connected, but ping fails (see ping-interval)
; Available tags:
; <label-connected> (default)
; <label-packetloss>
; <animation-packetloss>
format-packetloss = <animation-packetloss> <label-connected>
ramp-signal-0 = 󰤭
ramp-signal-1 = 󰤯
@ -316,54 +329,3 @@ screenchange-reload = true
pseudo-transparency = true
; vim:ft=dosini
;
[module/powermenu]
type = custom/menu
expand-right = true
format-spacing = 1
label-open = " "
label-open-foreground = ${colors.urgent}
label-close =
label-close-foreground = ${colors.success}
label-separator = |
label-separator-foreground = ${colors.foreground}
;Powermenu
menu-0-0 = ""
menu-0-0-exec = menu-open-1
menu-0-0-foreground = ${colors.urgent}
menu-0-1 = "󰤆"
menu-0-1-exec = menu-open-2
menu-0-1-foreground = ${colors.urgent}
menu-0-2 = "󰤄 "
menu-0-2-exec = menu-open-3
menu-0-2-foreground = ${colors.warning}
;Reboot
menu-1-0 = "Cancel"
menu-1-0-exec = menu-open-0
menu-1-0-foreground = ${colors.success}
menu-1-1 = "Reboot"
menu-1-1-exec = loginctl reboot
menu-1-1-foreground = ${colors.urgent}
;Shutdown
menu-2-0 = "Power off"
menu-2-0-exec = loginctl poweroff
menu-2-0-foreground = ${colors.urgent}
menu-2-1 = "Cancel "
menu-2-1-exec = menu-open-0
menu-2-1-foreground = ${colors.success}
;Sleep
menu-3-0 = "Sleep"
menu-3-0-exec = loginctl suspend
menu-3-0-foreground = ${colors.urgent}
menu-3-1 = "Cancel "
menu-3-1-exec = menu-open-0
menu-3-1-foreground = ${colors.success}

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@ -12,7 +12,7 @@ super + Return
tabbed -r 2 st -w ''
# program launcher
super + d
rofi -show drun -
rofi -show drun -show-icons -drun-icon-theme Mojave-CT-Night-Mode
# make sxhkd reload its configuration files: