15 lines
350 B
GLSL
15 lines
350 B
GLSL
|
#version 330
|
||
|
|
||
|
|
||
|
// Input vertex data, different for all executions of this shader.
|
||
|
layout(location = 0) in vec3 vertexPosition_modelspace;
|
||
|
|
||
|
// Output data ; will be interpolated for each fragment.
|
||
|
out vec2 fragCoord;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
gl_Position = vec4(vertexPosition_modelspace,1);
|
||
|
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
|
||
|
}
|