From b8275f2b43e2eb11c766d31b4c83cbc168decf6b Mon Sep 17 00:00:00 2001 From: doryan Date: Thu, 12 Sep 2024 19:49:12 +0400 Subject: [PATCH] feat: use picom build from "implementation-window-animation" branch --- picom/picom.conf | 250 +++++++++++++++++++++++++---------------------- 1 file changed, 135 insertions(+), 115 deletions(-) diff --git a/picom/picom.conf b/picom/picom.conf index 35eaa1b..27a7aa7 100644 --- a/picom/picom.conf +++ b/picom/picom.conf @@ -1,44 +1,38 @@ ################################# -# ANIMATIONS # +# Animation Settings # ################################# -# Toggles whether animations should be used for windows animations = true; -# Changes animation stiffness. -# What stiffness basically is inferring is how much the window geometry will be stretched, -# when opening/closing windows -animation-stiffness = 250; - -# Change the mass of windows -# Modifying the mass of windows makes them virtually heavier and therefore slower to animate. -animation-window-mass = 0.5; - -# Change dampening applied during the animation -# This setting basically does what it says. It dampens the animation of windows. -animation-dampening = 18; - -# Toggles clamping -# if you are using a animation setting that would make the window extend larger than it would be after, -# the animation has played then it will cut the animation off once the window reaches its physical geometry. -animation-clamping = false; - -# Set the open window animation. -# Options: ("none","zoom","fly-in","slide-up","slide-down","slide-left","slide-right") +# Values can be none, auto, fly-in, zoom, squeeze, slide-up, slide-down, slide-left, slide-right animation-for-open-window = "zoom"; - -# Set the closing window animation. -# Options: ("none","zoom","fly-in","slide-up","slide-down","slide-left","slide-right") +animation-for-transient-window = "zoom"; animation-for-unmap-window = "zoom"; +animation-for-workspace-switch-in = "zoom"; +animation-for-workspace-switch-out = "zoom"; -# Exclude certain windows from having a open animation. +# Stiffness (a.k.a. tension) parameter for spring-based animation (default: 200.0). +animation-stiffness = 500; -# Exclude certain windows from having a closing animation. +# Dampening (a.k.a. friction) parameter for spring-based animation (default: 25.0). +animation-dampening = 30; -# animation-unmap-exclude = [ -# "class_g = 'Dunst'" -# ]; +# Mass parameter for spring-based animation (default: 1.0). +animation-window-mass = 0.25; +# The time between steps in animation, in milliseconds. (> 0, defaults to 10). +animation-delta = 15; + +# Force animations to go step by step even if cpu usage is high +animation-force-steps = false; + +# Whether to clamp animations (default: true). +animation-clamping = true; + +animation-exclude = [ + "class_g *= 'flameshot'", + "class_g *= 'i3lock'" +]; ################################# # Shadows # @@ -136,7 +130,7 @@ frame-opacity = 1.0; # `transparent-clipping`. # # Default: 0 (disabled) -corner-radius = 8; +corner-radius = 2; ################################# # Blur # @@ -181,65 +175,67 @@ blur-kern = "3x3box"; ################################# # Enable remote control via D-Bus. See the man page for more details. -# -# Default: false # dbus = true # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # daemon = false -# Specify the backend to use: `xrender`, `glx`, or `egl`. +# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. +# `xrender` is the default one. # -# Default: "xrender" -backend = "glx" - -# Use higher precision during rendering, and apply dither when presenting the -# rendered screen. Reduces banding artifacts, but may cause performance -# degradation. Only works with OpenGL. -dithered-present = false; +# backend = "glx" +backend = "glx"; # Enable/disable VSync. +# vsync = false + +# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. +dbus = false + +# Try to detect WM windows (a non-override-redirect window with no +# child that has 'WM_STATE') and mark them as active. # -# Default: false -vsync = true; +# mark-wmwin-focused = false +mark-wmwin-focused = true; + +# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. +# mark-ovredir-focused = false +mark-ovredir-focused = true; # Try to detect windows with rounded corners and don't consider them # shaped windows. The accuracy is not very high, unfortunately. # -# Has nothing to do with `corner-radius`. -# -# Default: false +# detect-rounded-corners = false detect-rounded-corners = true; # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. # -# Default: false +# detect-client-opacity = false detect-client-opacity = true; # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, -# rather than listening to 'FocusIn'/'FocusOut' event. May be more accurate, +# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # provided that the WM supports it. # -# Default: false # use-ewmh-active-win = false # Unredirect all windows if a full-screen opaque window is detected, # to maximize performance for full-screen windows. Known to cause flickering # when redirecting/unredirecting windows. # -# Default: false # unredir-if-possible = false -# Delay before unredirecting the window, in milliseconds. -# -# Default: 0. +# Delay before unredirecting the window, in milliseconds. Defaults to 0. # unredir-if-possible-delay = 0 +# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. +# unredir-if-possible-exclude = [] + # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # in the same group focused at the same time. # -# Default: false +# detect-transient = false detect-transient = true; # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same @@ -247,67 +243,90 @@ detect-transient = true; # will be considered focused or unfocused at the same time. # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. # -# Default: false # detect-client-leader = false -# Use of damage information for rendering. This cause the only the part of the -# screen that has actually changed to be redrawn, instead of the whole screen -# every time. Should improve performance. +# Resize damaged region by a specific number of pixels. +# A positive value enlarges it while a negative one shrinks it. +# If the value is positive, those additional pixels will not be actually painted +# to screen, only used in blur calculation, and such. (Due to technical limitations, +# with use-damage, those pixels will still be incorrectly painted to screen.) +# Primarily used to fix the line corruption issues of blur, +# in which case you should use the blur radius value here +# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, +# with a 5x5 one you use `--resize-damage 2`, and so on). +# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. # -# Default: false +# resize-damage = 1 + +# Specify a list of conditions of windows that should be painted with inverted color. +# Resource-hogging, and is not well tested. +# +# invert-color-include = [] + +# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. +# Might cause incorrect opacity when rendering transparent content (but never +# practically happened) and may not work with blur-background. +# My tests show a 15% performance boost. Recommended. +# +# glx-no-stencil = false + +# GLX backend: Avoid rebinding pixmap on window damage. +# Probably could improve performance on rapid window content changes, +# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). +# Recommended if it works. +# +# glx-no-rebind-pixmap = false + +# Disable the use of damage information. +# This cause the whole screen to be redrawn everytime, instead of the part of the screen +# has actually changed. Potentially degrades the performance, but might fix some artifacts. +# The opposing option is use-damage +# +# no-use-damage = false use-damage = true; -# Use X Sync fence to wait for the completion of rendering of other windows, -# before using their content to render the current screen. +# Use X Sync fence to sync clients' draw calls, to make sure all draw +# calls are finished before picom starts drawing. Needed on nvidia-drivers +# with GLX backend for some users. # -# Required for explicit sync drivers, such as nvidia. -# -# Default: false # xrender-sync-fence = false -# GLX backend: Use specified GLSL fragment shader for rendering window -# contents. Read the man page for a detailed explanation of the interface. +# GLX backend: Use specified GLSL fragment shader for rendering window contents. +# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` +# in the source tree for examples. # -# Can be set per-window using rules. -# -# window-shader-fg = "default" +# glx-fshader-win = "" # Force all windows to be painted with blending. Useful if you -# have a `window-shader-fg` that could turn opaque pixels transparent. +# have a glx-fshader-win that could turn opaque pixels transparent. # -# Default: false # force-win-blend = false # Do not use EWMH to detect fullscreen windows. # Reverts to checking if a window is fullscreen based only on its size and coordinates. # -# Default: false # no-ewmh-fullscreen = false # Dimming bright windows so their brightness doesn't exceed this set value. # Brightness of a window is estimated by averaging all pixels in the window, # so this could comes with a performance hit. -# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. +# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) # -# Default: 1.0 (disabled) # max-brightness = 1.0 # Make transparent windows clip other windows like non-transparent windows do, -# instead of blending on top of them. e.g. placing a transparent window on top -# of another window will cut a "hole" in that window, and show the desktop background -# underneath. +# instead of blending on top of them. # -# Default: false # transparent-clipping = false # Set the log level. Possible values are: # "trace", "debug", "info", "warn", "error" -# in increasing level of importance. Case insensitive. +# in increasing level of importance. Case doesn't matter. # If using the "TRACE" log level, it's better to log into a file # using *--log-file*, since it can generate a huge stream of logs. # -# Default: "warn" -# log-level = "warn"; +# log-level = "debug" +log-level = "warn"; # Set the log file. # If *--log-file* is never specified, logs will be written to stderr. @@ -317,42 +336,43 @@ use-damage = true; # # log-file = "/path/to/your/log/file" +# Show all X errors (for debugging) +# show-all-xerrors = false + # Write process ID to a file. # write-pid-path = "/path/to/your/log/file" -# Rule-based per-window options. +# Window type settings # -# See WINDOW RULES section in the man page for how these work. -rules: ({ - match = "window_type = 'tooltip'"; - fade = false; - shadow = true; - opacity = 0.75; - full-shadow = false; -}, { - match = "window_type = 'dock' || " - "window_type = 'desktop' || " - "_GTK_FRAME_EXTENTS@"; - blur-background = false; -}, { - match = "window_type != 'dock'"; - # shader = "my_shader.frag"; -}, { - match = "window_type = 'dock' || " - "window_type = 'desktop'"; - corner-radius = 0; -}, { - match = "name = 'Notification' || " - "class_g = 'Conky' || " - "class_g ?= 'Notify-osd' || " - "class_g = 'Cairo-clock' || " - "_GTK_FRAME_EXTENTS@"; - shadow = false; -}) - -# `@include` directive can be used to include additional configuration files. -# Relative paths are search either in the parent of this configuration file -# (when the configuration is loaded through a symlink, the symlink will be -# resolved first). Or in `$XDG_CONFIG_HOME/picom/include`. +# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: +# "unknown", "desktop", "dock", "toolbar", "menu", "utility", +# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", +# "tooltip", "notification", "combo", and "dnd". +# +# Following per window-type options are available: :: +# +# fade, shadow::: +# Controls window-type-specific shadow and fade settings. +# +# opacity::: +# Controls default opacity of the window type. +# +# focus::: +# Controls whether the window of this type is to be always considered focused. +# (By default, all window types except "normal" and "dialog" has this on.) +# +# full-shadow::: +# Controls whether shadow is drawn under the parts of the window that you +# normally won't be able to see. Useful when the window has parts of it +# transparent, and you want shadows in those areas. +# +# clip-shadow-above::: +# Controls wether shadows that would have been drawn above the window should +# be clipped. Useful for dock windows that should have no shadow painted on top. +# +# redir-ignore::: +# Controls whether this type of windows should cause screen to become +# redirected again after been unredirected. If you have unredir-if-possible +# set, and doesn't want certain window to cause unnecessary screen redirection, +# you can set this to `true`. # -# @include "extra.conf"