#version 330 in vec2 fragCoord; out vec4 fragColor; // bar values. defaults to left channels first (low to high), then right (high to low). uniform float bars[512]; uniform int bars_count; // number of bars (left + right) (configurable) uniform vec3 u_resolution; // window resolution, not used here //colors, configurable in cava config file uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here uniform vec3 fg_color; // foreground color, not used here void main() { // find which bar to use based on where we are on the x axis int bar = int(bars_count * fragCoord.x); float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0; float y = (bars[bar]) * bar_y; float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count; float bar_r = 1.0 - abs((bar_x - 0.5)) * 2; bar_r = bar_r * bar_r * 2; // set color fragColor.r = fg_color.x * y * bar_r; fragColor.g = fg_color.y * y * bar_r; fragColor.b = fg_color.z * y * bar_r; }